Digital Drift 52: Twilight / New Moon / Eclipse
To coincide with the release of Fifty Shades of Grey, Sharon and I went back to the source material with a pair of shows we’ve been sitting on for a year! We had to put Pinocchio on hod for this one but he’ll be back in two weeks. In this initial volume we review the first three installments of the Twilight Saga. It’s my theory that these books and films are the Nickelback of the literary and cinematic worlds, hated...
Secret Rooms: Episode 4
Bone Collector Tabitha Chorley returns to the world of New Century with a rather arresting story about a found piano. If you love this show and want to see it flourish, be sure to share it with as many people as you can. If you’d like to actively support it you can join the patreon https://www.patreon.com/alexandershaw Next episode: Wendigo hunt. Abigail Grey: Sharon Shaw Tabitha Chorley: Maureen Foley Presenter: Jacob Newburn...
Digital Drift 51: Snow White and the Seven Dwarves
[Drift #51] This is the first of a series of podcasts covering the full history of Disney’s animated classics. Daniel Floyd of Extra Credits is with us every step of the way. It is without question that animated cinematic features throughout the 20th Century were defined by this company. Learn more about the studio, the animators and how the animation techniques changed with the time, as well as what the world was doing when...
Days of Future Past [X-Men Timeline Explained]
This is a guide to the tangled and often contradictory timeline of the first seven X-Men movies. I’ve gone with the official canon as much as possible, but introduced the possibility of three different tangent universes. Obviously MAJOR spoilers for all seven films, especially Days of Future Past. If I’ve missed anything out then let me know in the comments and I will respond to the best of these in a future video. Be...
Everything Right With The Amazing Spider-Man 2
This is the first of a new series where we distil into a short presentation the absolute best aspects of movies, games and other media, especially focusing on the infamous punching bags that need it the most. The series is presented by Alex Shaw of the Digital Drift podcast. This one also features a rather stirring section by co-presenter Sharon Shaw. Check out our full review, episode #14 on the podcast feed. We need comments and...
Giving Up On Games
Splinter Cell: Blacklist and Mass Effect 3. I tried to play them – I really did – but slowly with both I have succumbed to distraction and boredom, and laid them aside. For the foreseeable future at least. Neither motivated me to play for more than one mission at a time, even doing that required effort. But I bought them, so there they sat, both with slow to non existent progress. I didn’t want to start anything...
Digital Drift 6: The Fifty Shades Trilogy
It’s taken over a year, but Sharon has finally completed her read through of E.L. James’ Fifty Shades trilogy. This episode is a compilation of material from different shows to give you a full review series. In principle it’s a two and a half hour rant on her part about this skewed, uninformed and often just plain wrongheaded view of women, men, sex, relationships, hetero-normativity, wealth, worth and abuse, both...
The Benefit of Awkward Controls
I like awkward controls. I love that feeling of building familiarity with an arcane or obtuse control scheme, that almost feels like learning a new language, or an instrument. I like the challenge that comes from something being hard, not just because it’s punishing or complicated but because the interaction requires careful, almost hesitant button presses. I don’t like bad controls. If something is unreliable,...
Tearaway and the 4th Wall
Tearaway is one of three titles in 2013 which directly dealt with the relationship between the player and game, in addition to The Stanley Parable and Bioshock Infinite. Bioshock Infinite hasn’t been short of any attention. It’s clever, beautiful, flawed, but endlessly interesting. Then there’s The Stanley Parable, a witty exploration game overtly about player freedom and game design. In both there is stuff about...
Are Hard Games Better Than Easier Ones? A Response to PBS Game Show
Are Hard games better than easier ones. Yes, according to PBS Game Show. My first reaction was to bristle. No, that’s too simple, challenge and difficulty are complex issues, it’s short sighted to say harder is better. Besides, how do you define hard? Also, what about personal taste? But at the back of my mind I did wonder. Super Meat Boy, Dark Souls, Spelunky, some of my favourite games are considered very hard and...























